Dorth
One of the four main planets of the Cinket Realm.
Races
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Timelines
Continents
Timelines
Races & Major Race Wars/Events
First "Life" Created
- 1000 FLC (First Light Created)
- 8 Civilized Races: Humans, Elves, Dwarves, Orcs, Halflings, Gnomes, Dragons, & Giants
- The first civilized races to ever exist in Dorth were the Humans, Elves, Dwarves, Orcs, Halflings, Gnomes, Dragons, and Giants.
Magic Appears
- 2000 FLC
- Limitless Magic Given to Dragons & Giants
- The next newborn Dragons and Giants would have access to the first-ever magic. Eventually, this gave both of these races immense power and influence in almost all parts of Barraca.
Fairies Appear
- 2100 FLC
- For unknown reasons, Fairies emerge in continents away from Barraca.
- It is assumed that an excessive amount of Limitless Magic casting created Fairies.
Great Barracan War: Giant-Dragon War
- 2200 FLC
- Giant-Dragon War
- Dragons Create Dragonborn, Kobolds, & Lizardfolk
- Giants Create Goliaths, Bugbears, Hobgoblins & Goblins
- Due to territorial and cultural differences, a war broke out between the Dragons and Giants. To increase their “manpower” in the war, both nations summon new races: the Bugbears, Dragonborn, Lizardfolk, Goliaths, Kobolds, Hobgoblins, and Goblins.
Sea Travel
- 2200 FLC
- Winged Saga Gnomes Invent Boats
- The first boats to ever exist were invented by the Gnomes in Winged Saga. However, these boats were many used by Humans and were very crude at first, only allowing short-distanced sea travel. Eventually, boats become more advanced through the help of other races.
Dying Hollows Discovery
- 2210 FLC
- Discovery of Creatures, Relics & Artifacts
- The Humans in Winged Saga are the first to discover Dying Hollows, a land filled with aggressive creatures, caverns and dungeons, but most importantly: special relics and artifacts. Due to how dangerous it is to explore the Dying Hollows, passing an ability and combat examination is required.
Limitation Plague
- 2250 FLC
- Sickness that Affects All Limitless Magic Users
- A widespread magic sickness called Limitation Affliction spread across all of Dorth, infecting tens of thousands of magic users. The Dragons, Giants, and Fairy populations start to decline.
The Cure
- 2400 FLC
- Fairies Invent Fairy-Fluid
- Fairy-Fluid Seals Limitless Magic & Flight
- Since Fairies were not in a war, both Fairy nations desperately but independently work to find a cure to the Limitation Affliction. Both nations miraculously create Fairy-Fluid, which saves the Fairies from extinction. However, THE liquid removed their ability to use Limitless Magic.
Extinction of Dragons & Giants
- 2450 FLC
- War Ends Due to the Limitation Plague
- Dragons & Giants are Extinct
- The last Dragons and Giants face their end due to the Limitation Plague. The four created races all agree to stop the war, ending the 250-Year Great Barracan War.
Limitless Magic Disappears
- 2475 FLC
- With Dragons and Giants extinct, the only race capable of Limitless Magic is Fairies. However, at this point, the only surviving Fairies are the ones who used Fairy-Fluid, marking the “last” remnant of Limitless Magic.
New Form of Magic (D&D 5e)
- 2500 FLC
- D&D 5e Magic 🫨
- A new wave of magic comes to light that affects all races. Although a lot more limited and select, all races were capable of harnessing this magic.
New Humanoid Races: Aasimars, Tieflings, & Satyrs
- 2500 FLC
- Aasimars, Tieflings & Satyrs Arise
- A few years after the last Limitless Magic races become extinct, three new humanoid races "replace" them: Aasimars, Tieflings, and Satyrs. Many of these races have a higher affinity to the new magic, but many do not practice their magic due to fear of the Limitation Plague or religious beliefs.
- A prediction is that the combination of Limitless Magic and the magic system “merged” in some aspects, which later created the new races.
- Another prediction is that the Limitation Plague caused a mutation to certain races with high/low affinity with God.
- Another prediction is that Limitless Magic users created these races unintentionally via creating the angels and demons that some followers worship.
Animal Mutation: Mapaches, Vulpins, Hedges, Harengons, Tabaxis, & Jerbeens
- 2500 FLC
- New Magic Mutates Certain Animals to Mapaches, Vulpins, Hedges, Harengons, Tabaxis, & Jerbeens
- Just like Humans, many animals became to mutate as well. These animals would eventually create new races: Mapaches, Vulpins, Hedges, Harengons, Tabaxis, and Jerbeens.
- It is believed that their intelligence came from Limitless Magic's ability of creating new lifeforms (Lizardfolk & Goblins).
Steam-agic Engine
- 2975 FLC
- Industrial Revolution in the Winged Saga
- Religious and Industrial Conflict
- In Winged Saga, the Steam-agic Engine was created, sparking new new advancements in technology, industry, and infrastructure. However, many high ranking religious members disagreed with the technological advancement. Thus, borders were made to separate the two regions: the upper industrial region and lower religious region. Industrialists agreed to not spreading their influence out of the Winged Saga in return that the religious members allow joint control over the Desmond Dock.
Magic Surficials
- 3000 FLC
- Hollow Sealers invent Magic Surficials
- The collection of many artifacts and relics gathered from the Dying Hollows lead to the invention of Magic Surficials (Mag-S). This allowed non-magic users to train and use Arcane Magic without being born with the attunement.
Sea Travel & Continental Sea Trade Routes
First Boat
- 2200 FLC
- Winged Saga Humans Invent Boats
- The first boats to ever exist were invented in Winged Saga. However, these boats were very crude at first, only allowing short-distanced sea travel. Eventually, boats become more advanced through the help of other races.
Dying Hollows Discovery
- 2210 FLC
- Discovery of Creatures, Relics & Artifacts
- The Humans in Winged Saga are the first to discover Dying Hollows, a land filled with aggressive creatures, caverns and dungeons, but most importantly: special relics and artifacts. Due to how dangerous it is to explore the Dying Hollows, passing an ability and combat examination is required.
Discouraged Travels
- 2250 FLC
- Winged Saga -> Top-Left Barraca
- Great Barracan War Discouraged New Continental Sea Ports
- Improvements were made to the water crafts to support medium distanced trips, allowing sailors to reach from Winged Saga's Chin Port to Top Barraca's Hobaron. Although a massive achievement, the Giants and Dragons are currently at war, which causes a lot of problems regarding a more expansive world. Thus, the sailors agreed not to sail to Top Barraca until the war was over.
Dwarven Improvements
- 2400 FLC
- Winged Saga -> Right Barraca
- First Official Sea Trade Route
- Dwarves Improve Upon the Boats
- A 3-week-long trip from Winged Saga's Tail Port to Right Barraca's Dwarven Fortress became a great opportunity for turning the boats into sturdy ships. Additionally, this marked the first official back-and-forth trade route from a different continent.
Eastern Sea Trade
- 2500 FLC
- Right Barraca <-> Fern
- Left Barraca <-> Fern
Central Ocean Trade
- 2550 FLC
- Winged Saga <-> Top Barraca
- Winged Saga <-> Left Barraca
- After the Great Barracan War ended, traveling from South Winged Saga became viable. Many Humans actually settled in Top Barraca's Hobaron to help the Goblins rebuild its city.
Goblin Slave Trade
- 2600 FLC
- Eastern Sea Trade Becomes Slavery Trade
- Due to Goblins' small size, many Orcs and Humans from Barraca took advantage of this, using Goblins as forced labor workers.
Hollow Sealers
- 2750 FLC
- Hollow Sealers Organization
- Traveling to Dying Hollows Becomes More Mainstream
- Many people across different kingdoms start to learn about the Dying Hollows and its treasures. Many sailors capitalized on this and formed an organization known as the Hollow Sealers.
Climber's Swim Trade
- 2800 FLC
- Fern <-> Jakull
Pulse of Damnation