Weapons

Adventurers have a multitude of different weapon types to each suited to various combat styles and situations. Whether favoring the reach of polearms, the versatility of swords, or the crushing power of blunt weapons, each type brings its own advantages and tactical options. Weapons can be split into two categories:

  1. Melee Weapons
  2. Ranged Weapons

Additionally, they can be split to their own two subcategories:

  1. SIMPLE Melee Weapons & MARTIAL Melee Weapons
  2. SIMPLE Ranged Weapons & MARTIAL Ranged Weapons

Melee v. Ranged

In general, all melee weapons have a range of 5 feet unless they have the Reach Property. Ranged weapons can be used to attack in a greater distance dependent on the number next to the Ammunition/Thrown Property.

Weapon Proficiency

Creatures WITH the weapon type proficiency:

Most creatures are proficient in simple weapons — both simple melee and simple ranged. On the other hand, martial weapons are more complex that not many creatures have proficiency in.

Martial and Simple weapon proficiencies is determined by your Class, Race, or other features.

Weapon Properties

Many weapons have special properties related to their use.

Finesse

Add your Strength OR Dexerity modifier to your Attack Roll
Add your Strength OR Dexterity modifier to your Attack Damage

You must use the same modifier for both rolls.

Heavy

Disadvantage on attack rolls when:

Light

Can be used for Two-Weapon Fighting (Dual-Wield):

Two-Handed

Requires two hands to attack.

Versatile

Can be used with one OR two hands.
Numbers (X) indicate its attack damage:

Reach

+5 feet to your melee attack range.

Loading

Can only make one ranged attack per turn.

Range

Can conduct a ranged attack
Two numbers (X/Y) indicate its range in feet:

  1. Normal Range: X
  2. Long Range: Y

Ammunition

Requires the corresponding ammunition to make a ranged attack.

Melee attacks are considered Improvised Weapons.

Two numbers (X/Y) indicate its range in feet:

  1. Normal Range: X
  2. Long Range: Y

Thrown

Can conduct a ranged attack.

Two numbers (X/Y) indicate its range in feet:

  1. Normal Range: X Feet
  2. Long Range: Y Feet

Special

Is a Special Weapon.

Special Weapons

Weapons with special rules:

Lance

Disadvantage to attack a target within 5 feet of you.
Two Handed when unmounted.

Net

A Large or smaller creature hit by a net is restrained.

For a creature to escape, they or another creature must do one of the following:

  1. Use an action to make a DC 10 Strength check
  2. Deal 5 slashing damage to the net (AC 10)
    • Is considered an attack
    • Restrained creature does not take damage

Improvised Weapons

An improvised weapon includes any object you can wield in one or two hands, such as:

Often, an improvised weapon is similar to an actual weapon and can be treated as such:

At the GM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object).

An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Silvered Weapons

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons. You can silver a single weapon or ten pieces of ammunition for 100 gp.

This cost represents the price of the silver, and the time and expertise needed to add silver to the weapon without making it less effective.

Mastery Property

Each weapon has a mastery property, which is usable only by a creature who has a feature (i.e. Weapon Mastery) that unlocks this trait.

Cleave

If you successfully hit a creature with this weapon:

Graze

If you miss a creature with this weapon:

Nick

Two-Weapon Fighting (Dual-Wield) does not take a bonus action when making the bonus attack with this weapon.

Push

If you successfully hit a creature with this weapon:

Sap

If you successfully hit a creature with this weapon:

Slow

If you successfully hit a creature with this weapon AND deal damage:

Topple

If you successfully hit a creature with this weapon:

Vex

If you successfully hit a creature with this weapon AND deal damage:

Tables

Simple Melee Weapons

Visual
(BG3 & GS)
Item Weapon Damage Properties Weight
https://cinket.com/img/user/z_Images/public/weapons/Club.png Club 1d4 Bludgeoning Sap (WM)
Light
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Dagger.png Dagger 1d4 Piercing Nick (WM)
Thrown
Finesse
Light
1 lb.
https://cinket.com/img/user/z_Images/public/weapons/Greatclub.png Greatclub 1d8 Bludgeoning Push (WM)
Two-Handed
10 lb.
https://cinket.com/img/user/z_Images/public/weapons/Handaxe.png Handaxe 1d6 Slashing Vex (WM)
Thrown
Light
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Javelin.png Javelin 1d6 Piercing Slow (WM)
Thrown
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Light Hammer.png Light Hammer 1d4 Bludgeoning Nick (WM)
Thrown
Light
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Mace.png Mace 1d6 Bludgeoning Sap (WM) 5 lb.
https://cinket.com/img/user/z_Images/public/weapons/Quarterstaff.png Quarterstaff 1d6 Bludgeoning
- 1d8 Bludgeoning (Two-Handed)
Topple (WM)
Versatile
5 lb.
https://cinket.com/img/user/z_Images/public/weapons/Sickle.png Sickle 1d4 Slashing Nick (WM)
Light
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Spear.png Spear 1d6 Piercing
- 1d8 Piercing (Two-Handed)
Sap (WM)
Thrown
Versatile
3 lb.

Martial Melee Weapons

Visual
(BG3 & GS)
Item Weapon Damage Properties Weight
https://cinket.com/img/user/z_Images/public/weapons/Battleaxe.png Battleaxe 1d8 Slashing
- 1d10 Slashing (Two-Handed)
Topple (WM)
Versatile
4 lb.
https://cinket.com/img/user/z_Images/public/weapons/Flail.png Flail 1d8 Bludgeoning Sap (WM) 2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Glaive.png Glaive 1d10 Slashing Graze (WM)
Heavy
Reach
Two-Handed
6 lb.
https://cinket.com/img/user/z_Images/public/weapons/Greataxe.png Greataxe 1d12 Slashing Cleave (WM)
Heavy
Two-Handed
7 lb.
https://cinket.com/img/user/z_Images/public/weapons/Greatsword.png Greatsword 2d6 Slashing Graze (WM)
Heavy
Two-Handed
6 lb.
https://cinket.com/img/user/z_Images/public/weapons/Halberd.png Halberd 1d10 Slashing Cleave (WM)
Heavy
Reach
Two-Handed
6 lb.
https://cinket.com/img/user/z_Images/public/weapons/Lance.png Lance 1d12 Piercing Topple (WM)
Reach
Special
6 lb.
https://cinket.com/img/user/z_Images/public/weapons/Longsword.png Longsword 1d8 Slashing
- 1d10 Slashing (Two-Handed)
Sap (WM)
Versatile
3 lb.
https://cinket.com/img/user/z_Images/public/weapons/Maul.png Maul 2d6 Bludgeoning Topple (WM)
Heavy
Two-Handed
10 lb.
https://cinket.com/img/user/z_Images/public/weapons/Morningstar.png Morningstar 1d8 Piercing Sap (WM)
4 lb.
https://cinket.com/img/user/z_Images/public/weapons/Pike.png Pike 1d10 Piercing Push (WM)
Heavy
Two-Handed
Reach
18 lb.
https://cinket.com/img/user/z_Images/public/weapons/Rapier.png Rapier 1d8 Piercing Vex (WM)
Finesse
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Scimitar.png Scimitar 1d6 Slashing Nick (WM)
Finesse
Light
3 lb.
https://cinket.com/img/user/z_Images/public/weapons/Shortsword.png Shortsword 1d6 Piercing Vex (WM)
Finesse
Light
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Trident.png Trident 1d6 Piercing
- 1d8 Piercing (Two-Handed)
Topple (WM)
Thrown
Versatile
5 lb.
https://cinket.com/img/user/z_Images/public/weapons/War Pick.png War Pick 1d8 Piercing Sap (WM)
Versatile
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Warhammer.png Warhammer 1d8 Bludgeoning
- 1d10 Bludgeoning (Two-Handed)
Push (WM)
Versatile
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Whip.png Whip 1d4 Slashing Slow (WM)
Finesse
Reach
3 lb.

Simple Ranged Weapons

Visual
(BG3, GS, Ark)
Item Weapon Damage Range Properties Weight
https://cinket.com/img/user/z_Images/public/weapons/Light Crossbow.png Light Crossbow 1d6 Piercing 80 Feet
- 320 Feet Long Range
Slow (WM)
Ammunition
Loading
Two-Handed
5 lb.
https://cinket.com/img/user/z_Images/public/weapons/Dart.png Dart 1d4 Piercing 20 Feet
- 60 Feet Long Range
Vex (WM)
Thrown
Finesse
.25 lb.
https://cinket.com/img/user/z_Images/public/weapons/Shortbow.png Shortbow 1d6 Piercing 80 Feet
- 320 Feet Long Range
Vex (WM)
Ammunition
Two-Handed
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Sling.png Sling 1d4 Bludgeoning 30 Feet
- 120 Feet Long Range
Slow (WM)
Ammunition
.25 lb.

Martial Ranged Weapons

Visual
(BG3, GS, Ark)
Item Weapon Damage Range Properties Weight
https://cinket.com/img/user/z_Images/public/weapons/Blowgun.png Blowgun 1 Piercing 25 Feet
- 100 Feet Long Range
Vex (WM)
Ammunition
Loading
1 lb.
https://cinket.com/img/user/z_Images/public/weapons/Hand Crossbow.png Hand Crossbow 1d6 Piercing 30 Feet
- 120 Feet Long Range
Vex (WM)
Ammunition
Loading
Light
3 lb.
https://cinket.com/img/user/z_Images/public/weapons/Heavy Crossbow.png Heavy Crossbow 1d10 Piercing 100 Feet
- 400 Feet Long Range
Push (WM)
Ammunition
Loading
Two-Handed
Heavy
18 lb.
https://cinket.com/img/user/z_Images/public/weapons/Longbow.png Longbow 1d8 Piercing 150 Feet
- 600 Feet Long Range
Slow (WM)
Ammunition
Heavy
Two-Handed
2 lb.
https://cinket.com/img/user/z_Images/public/weapons/Musket.png Musket 1d12 Piercing 40 Feet
- 120 Feet Long Range
Slow (WM)
Ammunition
Loading
Two-Handed
10 lb.
https://cinket.com/img/user/z_Images/public/weapons/Net.png Net -- 5 Feet
- 15 Feet Long Range
Special
Thrown
4 lb.
https://cinket.com/img/user/z_Images/public/weapons/Pistol.png Pistol 1d10 Piercing 30 Feet
- 90 Feet Long Range
Vex (WM)
Ammunition
Loading
3 lb.