Floor Hazards List
Floor hazards dangerous obstacles or traps set on the ground that can harm, hinder, or surprise unsuspecting creatures.
Floor Hazards Table
Visual (Various)
Item
Weight
Ball Bearings
2 lb.
Caltrops
2 lb.
Hunting Trap
25 lb.
Ball Bearings
Description
1000 small metal spheres used to trip or slow down enemies when scattered.
Weight
2 lb.
Hazard
As an action, you can spill Ball Bearings from their pouch. They spread to cover a level: 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw, else: It takes 10 minutes to recover the Ball Bearings.
Caltrops
Description
20 sharp, spiked devices designed to injure and hinder movement when stepped on.
Weight
2 lb.
Hazard
As an action, you can spread caltrops. They spread to cover a level: 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw, else: It takes 10 minutes to recover the Caltrops.
Hunting Trap
Description
A metal device that clamps shut when triggered, used to catch and hold prey.
Weight
25 lb.
Trap
An as action, you can set a Hunting Trap: a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. A creatures that steps on the plate must succeed on a DC 13 Dexterity saving throw, else: A creature can use an action to make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature.