Cinket Guide to Creating a Character
This is a guide to creating your character MECHANICS from scratch. This will include the stats, class, and other mechanics for D&D. For more lore-based character creation, please look over to Creating Your Campaign Character.
0. Storing your Character Information
There are a lot of ways to store your character stats, backstory, items, health, etc.. Common ways are:
- Reroll (required for stats)
- Google Docs (good for backstory)
- Note Apps (good for session notes)
This information should be sharable. That way, the DM can see and monitor your character.
It is important that the primary information is stored digitally for ease of accessibility. However, for the correct "feel" of D&D, we will be using physical character sheets during sessions:
You don't have to use these D&D sheets, nor are you required at all! However, I highly suggest you have some physical piece of paper(s) (i.e. notebook) that stores all your needed information during the sessions.
0.1 Reroll Website
Please use Reroll for doing the online stats for your character! It will auto-calculate certain values for you.
1. Class
Pick a Class you want to play!
Here is a table of 2014 D&D classes for their general abilities and playstyle.
Don't let a low ranking of Simplicity scare you from picking a class! It's important to have fun by picking the class you want.
DM Note: For the campaign, a special magic will be given, but will be almost separate from D&D 5e Magic. Additionally, I suggest doing some research for more complicated classes to understand their "feel".
1.1 Class Specifics
When reading up on your Class, it should explain:
- How much Hit Points (health) you'll start with
- What skill proficiencies you can start with
- What weapon proficiencies you start with
- Other class-related abilities
DM Note: I say here is where it can get complicated. Don't be afraid to ask me for help!
2. Stat Block Arrays
For Cinket, we will NOT be rolling for stats, but rather picking a preset array of stats (inspired from this thread. Here are the 5 you can choose from:
Name | Stats | Modifiers |
---|---|---|
Standard | 16, 15, 13, 12, 10, 08 (74) |
+3, +2, +1, +1, +0, -1 (+6) |
SAD Balance | 16, 14, 13, 12, 11, 09 (75) |
+3, +2, +1, +1, +0, -1 (+6) |
Adept | 16, 16, 12, 11, 08, 08 (71) |
+3, +3, +0, +0, -1, -1 (+4) |
MAD Balance | 15, 15, 15, 11, 10, 09 (75) |
+2, +2, +2, +0, +0, -1 (+5) |
Jack of Trades | 14, 14, 14, 14, 12, 09 (77) |
+2, +2, +2, +2, +1, -1 (+8) |
DM Note: Please denote the name of what stat block array number you are using.
Suggestions
If you don't really know what to choose (new to D&D), pick Standard.
If you are going to play a SAD (Single Ability Dependent) Class (look at Main Abilities row), you should pick SAD Balance.
If you want to be really good at certain abilities, but suck at other things, you should pick Adept.
If you are going to play a MAD (Multiple Ability Dependent) Class (look at Main Abilities row), you should pick MAD Balance.
Pick Jack of Trades if you want to be an all-rounder. (I don't suggest this cause your players should fill for your weaknesses)
Custom Stat Block Array
If you want to make your own stat block array, please denote the name as Custom.
- Start each stat at 8:
08, 08, 08, 08, 08, 08
- You have 32 points to spend (1 less than premade stat block arrays)
- Max score you can buy is 16
- Costs per ability score:
Ability Score | Point Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
16 | 13 |
2.1 Race & Race Ability Score Increase (ASI)
When you pick your Race, they have a specific Ability Score Increase (ASI) that can additionally increase your 6 stats.
For campaign/one-shot lore information about picking Races, please look over Creating Your Campaign Character#Races.
2.2 Stat Distribution
Each of your 6 stats will be distributed into 6 abilities:
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
How you distribute it should not just be dependent on your lore, but heavily-also for your class.
- This is important, else, you may have horrible rolls due to your abilities requiring a certain stat.
- DM Note: I suggest doing some research about ability scores, skill checks, and scores related to your class. I will try to suggest some recommendations when you pick your stats.
2.3 Skills & Skill Proficiency
D&D has a list of skills that modify certain rolls during gameplay. These are known as skill checks.
- Ex. You say "I want to jump over a ravine." The DM says "Roll me an Acrobatics check."
During these checks, you add or subtract according to your skill modifier. On Reroll, these are what your skill modifiers can look like:
When you chose your Class, you get to become proficient in certain skills; these are indicated as the stars, which essentially adds your proficiency bonus (done automatically).
You CANNOT double up on a skill to gain "double proficiency". To have Expertise, it must be specifically stated (i.e. Rogue's Level 1 Expertise Feature); these are indicated as two stars in for one skill, which essentially adds twice proficiency bonus (done automatically).
You can possibly gain more proficiencies as you level up, through your Background (coming up next), your Origin Feat, and other means throughout the campaign.
3. Background
After creating the lore for your character, you can choose a background to:
- Gain more skill proficiencies
- Increase certain abilities
- Gain new abilities
- Gain starting items
- Etc.
For choosing your background, you can go to https://www.dandwiki.com/wiki/5e_Backgrounds, https://dnd5e.wikidot.com/#toc3, or you can create your own!
DM Note: For starting items, some items may be converted to cp/sp/gp if it does not work with the campaign.
3.1 Alignment
Alignment describes a character or creature's moral and ethical outlook. It can help shape your decisions in roleplay by guiding how your character responds to situations, conflicts, and other characters.
There are 9 different alignments that you can read up here, but i suggest searching up alignment chart [INSERT SHOW/GAME/MOVIE HERE]
for some examples.
You can use this alignment chart from The Boys as an example:
It is important to note certain alignment charts aren't 100% accurate (people say that Homelander is Chaotic Evil instead of Lawful Evil), so go by your best judgement and don't get too caught up with picking the "perfect alignment" for your character.
4. Origin Feat
For Cinket, you start with an origin feat!
For choosing origin feat, you can go to here: Origin Feats.
5. Items
Your character should start with some items, however, it they not having them at the beginning depending on the starting one-shot / campaign setting.
5.1 Main Weapon
Your character should have a "main weapon" related to your class and weapon proficiency (given from your class or through other means like race, backgrounds, or feats).
At the start, you usually do not get to choose your main weapon, but it is important to have one for the future.
Additionally, you can create a custom weapon! (ask me)
Note: Make sure it makes sense with your lore!
5.1.1 Attacking with Weapons
Your weapon determines your:
In general:
- If you're proficient in that weapon: add your proficiency to your attack roll
- Melee weapons add you Strength modifier to your attack roll AND attack damage
- Ranged weapons add you Dexterity modifier to your attack roll AND attack damage
5.2 Spellcasting
Certain Classes have Spells, which have certain prerequisites to cast a certain spell.
5.2.1 Components
When casting spells, there are 3 different components:
- Verbal (V): requires you to speak
- Somatic (S): requires an open hand
- Material (M): requires the corresponding material
Many spells require a Material (M) to cast. All non-costing — spells that do not cost any silver pieces (sp) or gold pieces (gp) — spells can be waived through a spell casting focus. A spell casting focus is determined by your class:
- Artificer: Artisan's Tool (Requires proficiency)
- Bard: Musical Instrument (Requires proficiency)
- Cleric: Holy Symbol
- Druid: Druidic Focus
- Paladin: Holy Symbol
- Ranger: Druidic Focus
- Sorcerer: Arcane Focus
- Warlock: Arcane Focus
- Wizard: Arcane Focus
Example: Resurrection requires a diamond worth 1000gp. Your spell casting focus cannot waive this Material component.
5.3 Lore Items
When creating your lore, you can have some items that you can bring with you. It can be completely "cosmetic" or have some useful attributes.
DM Note: You can only have so many lore items, especially items that give bonuses or buffs.
6. Appearance
With all the mechanics finished, having an image of your character's general appearance is important to help other players visualize your character.
This image can be a reference, drawing, or even AI.
Checklist
This is what you should have for your base character!
- Base Character Mechanics on Reroll
- Race
- Class
- Stats (Race ASI & Point Buy distributed)
- Please indicate what Stat Block # you chose
- Background
- Starting Origin Feat
- Alignment
- Items from your:
- Class
- Background
- Lore
- Skill Proficiency from your:
- Class
- Background
- Certain Origin Feats
- Other Proficiencies (Tool, Weapon, Armor)
- Character Lore & Roleplay Aspects Stored in Google Docs or another platform that's online sharable (can be stored in Reroll)
- Lore Based on Dorth
- Pick a Continent, write whatever that's cool to you 😎
- Appearance
- Lore Based on Dorth
- Physical Character Sheet or Booklet