Healer
Battle Medic
If you have a Healer's Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Use Object Action. That creature can expend one of its Hit Dice, and YOU then roll that die. The creature regains a number of Hit Points equal to:
- The roll + your proficiency bonus
Healing Bonus
Whenever you roll a die to determine the number of Hit Points you restore with a spell or with this feat's Battle Medic benefit, any excess healing is turned into Temporary Hit Points.
With this feature, the creature cannot have more Temporary Hit Points than:
- their max value Hit Dice × your proficiency bonus
Once you use this benefit, you cannot use it again until you roll the First Rotation Initiative or finish a short or long rest.