Poisoner
Ability Score Increase
Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
Potent Poison
When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage.
Brew Poison
You gain proficiency with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP worth of materials, you can create a number of Poison Doses equal to your proficiency bonus.
Poison Dose
As a Bonus Action, you can apply a Poison Dose to a Weapon or piece of Ammunition. Once applied, the poison retains its potency for 1 minute or until you hit with the poisoned item (whichever is shorter).
When a creature takes damage from the poisoned item, that creature must succeed on a Constitution saving throw:
- Saving Throw DC: 8 + your proficiency bonus + your Ability modifier of the ability increased by this feat (Dexterity or Intelligence)
- 🟢 On creature's fail: they take 2d10 Psychic damage and the Poisoned Condition until the end of your next turn
- 🔴 On creature's success: nothing happens