Dual Wielder
Requirement
To obtain this feat, you must have at least 1 of the following:
- Strength 13+
- Dexterity 13+
Ability Score Increase
Increase your Strength or Dexterity score by 1, to a maximum of 20.
Enhanced Dual Wielding
You can make an extra attack (Dual-Wield) in two different ways.
Light → Normal
When you take the Attack Action on your turn and Attack with a Weapon that has the Light Property, you can make one extra attack (Dual-Wield) as a Bonus Action later on the same turn with a different Weapon. The different Weapon must have the following:
- Must be a Melee Weapon
- Does not have the Two-Handed Property
- Does not need the Light Property
You don't add your ability modifier to the extra attack's damage (unless that modifier is negative).
Normal → Light
When you take the Attack Action on your turn and Attack with a Weapon that does not have the Two-Handed Property, you can make one extra attack (Dual-Wield) as a Bonus Action later on the same turn with a different Weapon. The different Weapon must have the following:
- Must be a Melee Weapon
- Has the Light Property
You don't add your ability modifier to the extra attack's damage (unless that modifier is negative).
Quick Draw
You can draw or stow two Weapons with one Interaction that lack the Two-Handed Property when you would normally be able to draw or stow one.