Rune Caster
Requirement
To obtain this feat, you must have at least 1 of the following:
- Spellcasting
- Pact Magic Feature
Ability Score Increase
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Rune Magic
You know a number of runes equal to HALF your proficiency bonus, chosen from the Rune Spell Table. Whenever you finish a long rest, you can touch and inscribe each rune you know onto one nonmagical item.
You temporarily learn and prepare the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spell Table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.
You can also invoke a rune inscribed on the object you are wearing or carrying and cast its associated spell without expending a spell slot or using Material (M) Components. Once you cast the spell in this way, the rune fades.
Each time you gain a level, you can replace one of the runes you know with a different one from the Rune Spell Table.
Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (related to your ASI).
Rune Spell Table
| Rune | Spell |
|---|---|
| Cloud | Fog Cloud |
| Death | Inflict Wounds |
| Dragon | Chromatic Orb |
| Enemy | Disguise Self |
| Fire | Burning Hands |
| Friend | Speak with Animals |
| Frost | Armor of Agathys |
| Hill | Goodberry |
| Journey | Longstrider |
| King | Command |
| Mountain | Entangle |
| Stone | Sanctuary |
| Storm | Thunderwave |