Rune Caster

Requirement

To obtain this feat, you must have at least 1 of the following:

  1. Spellcasting
  2. Pact Magic Feature

Ability Score Increase

Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

Rune Magic

You know a number of runes equal to HALF your proficiency bonus, chosen from the Rune Spell Table. Whenever you finish a long rest, you can touch and inscribe each rune you know onto one nonmagical item.

You temporarily learn and prepare the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spell Table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have.

You can also invoke a rune inscribed on the object you are wearing or carrying and cast its associated spell without expending a spell slot or using Material (M) Components. Once you cast the spell in this way, the rune fades.

Each time you gain a level, you can replace one of the runes you know with a different one from the Rune Spell Table.

Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (related to your ASI).

Rune Spell Table

Rune Spell
Cloud Fog Cloud
Death Inflict Wounds
Dragon Chromatic Orb
Enemy Disguise Self
Fire Burning Hands
Friend Speak with Animals
Frost Armor of Agathys
Hill Goodberry
Journey Longstrider
King Command
Mountain Entangle
Stone Sanctuary
Storm Thunderwave